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 Post subject: SOAR for Squadron Strike
PostPosted: Tue Apr 05, 2016 10:31 am 
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Joined: Tue Apr 08, 2014 8:10 am
Posts: 50
I've noticed a funny little book called Simulated Opponent Automation Rules for Birds of Prey. I also know there was an RPG set in Ten Worlds setting.

Were there any attempts to play Squadron Strike or AV:T like a cooperative game? Maybe even run a cooperative campaign? I understand there are many problems with this approach, so I was wondering about other people experience.


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 Post subject: Re: SOAR for Squadron Strike
PostPosted: Sat Apr 09, 2016 1:12 pm 
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Joined: Thu Sep 08, 2005 10:00 am
Posts: 5095
Location: Milwaukee, WI
Danil Martynuk wrote:
I've noticed a funny little book called Simulated Opponent Automation Rules for Birds of Prey. I also know there was an RPG set in Ten Worlds setting.

Were there any attempts to play Squadron Strike or AV:T like a cooperative game? Maybe even run a cooperative campaign? I understand there are many problems with this approach, so I was wondering about other people experience.


I'm not sure what you're asking for...

SOAR is a solo-play option for Birds of Prey.

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 Post subject: Re: SOAR for Squadron Strike
PostPosted: Mon Apr 11, 2016 9:24 am 
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Joined: Tue Apr 08, 2014 8:10 am
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I regret creating this topic. Please disregard it.


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 Post subject: Re: SOAR for Squadron Strike
PostPosted: Fri May 18, 2018 11:48 pm 
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Joined: Fri Aug 13, 2010 1:35 pm
Posts: 23
This is a good question. Is there any sort of solo thing for automating an enemy's movement, firing, maneuver, crew actions, defense allocations, etc.?


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