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 Post subject: SB2 Revival
PostPosted: Mon Mar 07, 2011 4:52 pm 
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Since it's been about a year since the last "when is it coming out?" question and I don't want Ken to get bored now that AV:T 2.0 has shipped, I thought I would ask it again.

Any idea when this is due out?

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 Post subject: Re: SB2 Revival
PostPosted: Mon Mar 07, 2011 5:40 pm 
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Ryan Frans wrote:
Since it's been about a year since the last "when is it coming out?" question and I don't want Ken to get bored now that AV:T 2.0 has shipped, I thought I would ask it again.

Any idea when this is due out?


Ethan McKinney is project managing it at the moment. We also want to adjust some of the designs a little bit so that it's not quite made up of as many odd ducks as it currently is.

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 Post subject: Re: SB2 Revival
PostPosted: Thu Mar 10, 2011 4:20 pm 
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Ken Burnside wrote:

Ethan McKinney is project managing it at the moment. We also want to adjust some of the designs a little bit so that it's not quite made up of as many odd ducks as it currently is.


So would now be a good time to agitate... I mean campaign for certain classes to be included? ;-)

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 Post subject: Re: SB2 Revival
PostPosted: Thu Mar 10, 2011 4:45 pm 
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Sorta too late.

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 Post subject: Re: SB2 Revival
PostPosted: Thu Mar 10, 2011 4:54 pm 
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Ethan McKinney wrote:
Sorta too late.


We know what ships are in both Ship Book 2 and Ship Book 3; some may yet migrate from one to the other for making sure that scenarios can work in both products.

We are still taking corrections and "WTH???" commentary on those ships - if you're still playing at Ryan's place, there's a good chance that you'll get to participate in that.

Note that one of the guidelines of these ships is that the ships should be the best designed ships they can be - for the powers that built them - at the time they were built - with the knowledge (and downright incorrect doctrinal assumptions) that prevailed at the time they were built.

Which mean they'll have more character, and things like the Laffy having SRLSs and MRLSs replacing its CRLSs and ending up as an odd duck.

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 Post subject: Re: SB2 Revival
PostPosted: Thu Mar 10, 2011 5:04 pm 
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Ken Burnside wrote:
We are still taking corrections and "WTH???" commentary on those ships - if you're still playing at Ryan's place, there's a good chance that you'll get to participate in that.


Unfortunately James hasn't been able to participate in these last few week day sessions. We plan on reincorporating him as soon as possible for some true 8+ ship battles! :D

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 Post subject: Re: SB2 Revival
PostPosted: Mon Mar 14, 2011 2:59 pm 
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Yes, I'm really hoping to get a peek at SB2. :-)

And my copy of the game should be arriving soon! 8-)

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 Post subject: Re: SB2 Revival
PostPosted: Tue Mar 15, 2011 7:26 am 
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Of I am most interested in piracy and guerilla war, so some small, light, fast police-type intercepter/escort to defend against the LP-13, more LP-13-sized craft, maybe with coil guns instead of capital ship missiles, cheap fighter-bombers for high-speed attacks, and something small enough to take off from a planet would be welcome. So basically light fighters with carriers. Fully-speced non combat units such as stations, freighters, colonial transports, mining barges, and other things to guard/escort/destroy would also be appreciated. And now that planets are involved, some sort of marine landing force would be sweet. But we have had these discussions already.


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 Post subject: Re: SB2 Revival
PostPosted: Tue Mar 15, 2011 8:03 am 
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William Scott wrote:
Of I am most interested in piracy and guerilla war, so some small, light, fast police-type intercepter/escort to defend against the LP-13, more LP-13-sized craft, maybe with coil guns instead of capital ship missiles, cheap fighter-bombers for high-speed attacks, and something small enough to take off from a planet would be welcome. So basically light fighters with carriers. Fully-speced non combat units such as stations, freighters, colonial transports, mining barges, and other things to guard/escort/destroy would also be appreciated. And now that planets are involved, some sort of marine landing force would be sweet. But we have had these discussions already.


While you are in love with gunboats, the governments that make warships in the setting prefer something other than mutually assured suicide. :)

You should also take a look at the expendables budget for the LP-13 and ask yourself how you're fueling it and keeping it fully loaded with missiles. (The missiles of an LP-13 can cost more than the gunboat does...)

Things that can fight their way out of an atmosphere require about 90% fuel fraction, minimum, and get into orbit with about 2 km/sec of delta V left. Or they tend to destroy their launch facilities. An LP-13's drive torch is several hundred kilotons of nuclear devastation per second. Not recommended for the residential area of the planet you're taking off of.

Marine landing forces are in Nexus Journal #1.

Any kind of freighter can still be shown as "If the attacker disengages off of this side of the map, they hit the freighter."

If you really want to play it out...

Take a Daixing.

Eliminate all armor. Eliminate all weapons.

After 50 turns of thrust, it gains one hex per turn of velocity in the direction its nose is pointed in.

For a station, get rid of this last ability.

Pick direction desired. Launch RoC 20 Katyushas at it.

Repeat until the Daixing wins.

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 Post subject: Re: SB2 Revival
PostPosted: Sat Mar 26, 2011 1:17 am 
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Random thought I'll throw out there: How about military transports? E.g. Troop ships designed to keep pace with the combatants so that both can arrive together, sooner rather than later, at the target world. This could give a reason (if you are so inclined at all) to have an "on-board" mission target that players can actually play as an actual piece.

As a newcomer, I don't know how critical speed would be for planetary assaults in the Ten Worlds universe (i.e. would there be much gained from arriving with the speed of a warship versus a standard freighter?). I suppose you can still say that it's more cost effective to load troops onto standard passenger ships and move them within a convoy, which leads us back to the standard convoy scenario. :)


Andrew


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 Post subject: Re: SB2 Revival
PostPosted: Sat Mar 26, 2011 10:43 am 
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Andrew Pann wrote:
Random thought I'll throw out there: How about military transports? E.g. Troop ships designed to keep pace with the combatants so that both can arrive together, sooner rather than later, at the target world. This could give a reason (if you are so inclined at all) to have an "on-board" mission target that players can actually play as an actual piece.

As a newcomer, I don't know how critical speed would be for planetary assaults in the Ten Worlds universe (i.e. would there be much gained from arriving with the speed of a warship versus a standard freighter?). I suppose you can still say that it's more cost effective to load troops onto standard passenger ships and move them within a convoy, which leads us back to the standard convoy scenario. :)


Andrew


In the realm of interplanetary transits, thrusting at more than 4 milligees (enough to freely break orbit around a planet) doesn't actually get you between planets any faster until you can sustain roughly 500 milligees (thrust 2) for hours on end - and the fuel costs get, well, astronomical.

What you can do with a higher cruise thrust level, up to about 8-12 milligees, is have a wider range of departure times. There is a known 'most efficient' transit in terms of fuel costs and travel time, or rather, a solution set in that range, which results in launch windows that are about two weeks to a month wide.

Higher cruise mode thrust lets you widen that range of possible launch windows - spend more fuel - and likely spend more time. But it's usually a better deal than waiting half a year for the next launch window.

Travel between planets is a little odd for people used to airplanes.

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 Post subject: Re: SB2 Revival
PostPosted: Mon May 01, 2017 1:23 am 
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Time for some necroposting.
Will we ever wait for shipbook2? Or it's just a dream?


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 Post subject: Re: SB2 Revival
PostPosted: Mon Sep 25, 2017 10:54 am 
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Dmitriy Trofimenko wrote:
Time for some necroposting.
Will we ever wait for shipbook2? Or it's just a dream?


It's waiting on scenarios. I'm hoping to recruit people to write a few of them so I can finish the product an dput it on the schedule.

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