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 Post subject: Mac Automated SCC v. 0.4
PostPosted: Sun Aug 26, 2007 5:27 am 
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Joined: Mon Jul 16, 2007 9:22 am
Posts: 12
Location: Tower Hamlets, London, UK, EU
Native Mac OS X automated SCC.

Version 0.4 does prettymuch everything I think is necessary to use it in a game. Known issues are that there is currently no way to place segment numbers onto the roll arrows on the AVID (works fine on a turn) -- though you can just reccord delays, and there may be some mistakes in the thrust chart (need to recheck the numbers). Right now the only thing one should need an actual SCC for when using this are firing solutions.

For future improvement I plan on adding a means whereby when a Targeting marker is placed on the AVID the distances can be filled in and it will auto calculate window and range. I also plan on having a seperate pop-up window for calculating firing solutions.

Most of the controls are managed via right-clicking (or ctrl-clicking) on the AVID. Mostly it's fairly self-explanatory. The only bit that isn't is that if you've set up a turn then you can cause the ship to move to the next "node" on the turn by clicking on teh appropriate window (and you have to hold down option when you click if the apropriate window is in the lower half of the AVID). I plan on changing this interface when I can think of a better one.

Any reports on people using this would be appreciated, together with any bug reports.

http://www.bazzalisk.org/AVT/AVID-0.4-universal.zip

and

http://www.bazzalisk.org/AVT/AVID-0.4-src.zip

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Bazzalisk, Pip, James P. Barrett

http://www.bazzalisk.org


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 Post subject:
PostPosted: Sat Oct 20, 2007 12:47 am 
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Joined: Wed Oct 17, 2007 2:24 am
Posts: 6
Your site must be down...


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 Post subject:
PostPosted: Sat Oct 20, 2007 1:54 am 
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Joined: Mon Jul 16, 2007 9:22 am
Posts: 12
Location: Tower Hamlets, London, UK, EU
It's working now.

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Bazzalisk, Pip, James P. Barrett

http://www.bazzalisk.org


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