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PostPosted: Wed Dec 20, 2006 1:43 am 
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Claudio Bertinetto wrote:
Cl: Zoltan, you'd like to read the TW Development and TW Philosophy Lists. They're difficult to research, but the documents in the Files sections are illuminating, and Advocates such as myself are on had to point you to relevant information. The central concept about the TW setting is the background, which has direct bearing on combat. You do not have pointless force-on-force fights per se, but often wind up with a first-tier power facing asymmetrical threats with one or both hands tied behind its back, and the TW's equivalent of CNN watching. Whatever you do in those cases is wrong, even when you "win" by reaching your objectives. The key to understanding the setting is the fact that it is a background for wargames, such as the future ground combat game, but also novels and short stories. This implies a huge level of detail. Hence the Lists.

There is a lot of smoke-and-mirrors in the TW. You've got ten planets, eleven major nations and quite a few smaller ones all trying to access scarce resources and survive. Their populations are also under shock at the disappearance of access to Earth. Most conflict is indeed fought under the surface, as in intelligence wars. A whole world, Damso, was built to allow recreation of Kipling's Great Game, or the Afghan wars. The whole setting is set up for influence wars, with the major powers jockeying to extend their spheres of control.


Yep. Sunny downtown Damso. Imagine dry and cold, desolate landscape. Populated by a balkanised, multi ethnic mining settlements, run by either local tribal groups, local governments of differing degrees of organisation, or gangs of thieves. Sort of the Tower of Babel meets Northern Ireland, with the 1860 Australian goldfields thrown in. Add the occasional off planet peace keeping detachment, and couple of enclaves run buy a company which manufactures advanced sensor and computing technology, and you have Damso. Oh, and the previous polygot chaos constitutes a large lump of the shareholders.

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 Post subject: Re:
PostPosted: Sat Sep 19, 2009 6:49 pm 
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Mark Graves wrote:
Hello there. Welcome aboard.
We do have some limits in the setting on computer technology for various reasons. There are also economic issues, in that substituting money for men can only go so far in this setting.

The big problem though is that wars are pretty much the extension of politics. Robots don't do so well at that part. People like to interact with other people. There is also Burnside's Zeroeth Law, which states that people prefer to read stories about people, rather than things.

which just means that UAV's and UGV's will be supplimental to the human troops, not replacements for them. the kinds of UAV's and UGV's planned for the Future Combat System should be easily doable, i'd think. those were only quasi-autonomous, being mainly remote operated, with autonomous options within a narrow range of situations. (for example, a UGV supply truck, able to plot a course from point A to point B, and adjust for obstacles..but unable to pick point B on it's own. or a UAV able to loiter without remote input.)
in these cases the zeroeth law doesn't come into play, mainly because there is still a human element involved. you still have humans driving tanks and shooting rifles and taking objectives..they just also are those sitting at controllers for UAV's/UGV's. it also opens up interesting perspectives. imagine how blackhawk down might have played out differently if the humvee group had been able to put up a class I UAV to scout ahead for a clear road, no needing to worry about the many links between different groups involved? or perhaps moreinterestingly, stories from the other side, about how they tried to stop the unanned resupply MULE sent to get water and ammo to the trapped troops?
as long as people are still involved somewhere, you can make a good story from it. just maybe not the "stereotypical" war story.
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Now, the setting also has a fair bit of paranoia about WMD, especially used against civilians or from orbit. Nobody will risk an EMP attack for fear that the other powers will band against them out of self interest.

which assumes your using a nuke to generate the EMP. when we have things like E-bombs today, using non-WMD technologies, one would imagine that they'd still be n use in the future. the ability to disable or disrupt electronics, even if only temporarily, would be a huge advantage in a fight against an opponent using Network Centric Warfare, and a lesser one against those using 'modern' hardware. this is espcially true if your own gear is sufficently hardened or merely just sufficently archaic to be less effected.


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 Post subject: Re: Re:
PostPosted: Sun Apr 04, 2010 6:28 am 
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[
Quote:
Now, the setting also has a fair bit of paranoia about WMD, especially used against civilians or from orbit. Nobody will risk an EMP attack for fear that the other powers will band against them out of self interest.

which assumes your using a nuke to generate the EMP. when we have things like E-bombs today, using non-WMD technologies, one would imagine that they'd still be n use in the future. the ability to disable or disrupt electronics, even if only temporarily, would be a huge advantage in a fight against an opponent using Network Centric Warfare, and a lesser one against those using 'modern' hardware. this is espcially true if your own gear is sufficently hardened or merely just sufficently archaic to be less effected.[/quote]

Cl: You've underestimated the in-setting anti-nuke paranoia.

In effect, use anything that looks like a nuke, and get toasted by a coalition of the rightheous.

Best avoid nukes...


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 Post subject: Re: Ground Vehcile Tech
PostPosted: Thu Jan 10, 2013 10:13 pm 
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you know it may be best to specify the size of the EMP bomb. it's entirely possible to cannibalize a microwave, a beer can, and some explosives made from over the shelf chemicals to create a small EMP grenade capable of taking out a single room. increasing the size and fitting it to the back of a cube van may allow you to hit part of a building (say a large data server or communications center).

I was wondering what the state of civilian transport is in the 10W. on earth we have ford and general motors, but I am wondering if the 10W would have such a thriving auto-industry. especially with the difficulty in aquiring petrochemicals. (ironically schwarzvaal should be the best off in this regard. the fuel would be able to acquire vast quantities of gasoline, however they probably couldn't build the car itself.


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