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 Post subject: AV:T or SS?
PostPosted: Thu Nov 14, 2013 10:51 am 
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Joined: Fri Nov 08, 2013 11:36 am
Posts: 5
Hello Ken,

I am currently considering purchasing one of Ad Astra's vector-based spaceship combat games. Looking at the two that appeal to me most, I think the choice is coming down to one of two: Attack Vector: Tactical or Squadron Strike.

What is the real difference between the two games? Do they both have the same basic mechanics for movement and combat? Are they essentially the same games placed in different settings? Is it a matter of scale? (I.e., number of ships?)

Thanks,

Geoff


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 Post subject: Re: AV:T or SS?
PostPosted: Thu Nov 14, 2013 11:52 am 
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Joined: Thu Sep 08, 2005 10:00 am
Posts: 5095
Location: Milwaukee, WI
Fortunately, I've already answered this question. :)

https://plus.google.com/b/1144985220003 ... kS1zm7XkgP

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Ken Burnside
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Ad Astra Games


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 Post subject: Re: AV:T or SS?
PostPosted: Thu Nov 14, 2013 11:55 am 
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Joined: Fri Nov 08, 2013 11:36 am
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Thanks! :)


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 Post subject: Re: AV:T or SS?
PostPosted: Fri Nov 15, 2013 12:36 pm 
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Joined: Fri Nov 08, 2013 11:36 am
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One follow up question...

I am trying to figure out the difference between Modes 0, 1, 2, and 3... especially Modes 2 and 3, since they seem to represent a significant difference between SS and AV:T.

The G+ post states (for Squadron Strike):

'Mode 0 means your ship moves like an ox-cart. When you turn off your engines, the ship will slow down to a stop. Lots of Anime universes use this type of movement.

'Mode 1 means your ship moves like an airplane. It has momentum through its front. Your ship accumulates thrust from turn to turn, has no top speed, and slows down by turning. If you turn off your engines, you keep moving according to your momentum. It's a good match for how the Minbari and Vorlons and Shadows moved in Babylon 5.

'Mode 2 means your ship moves like a spaceship. It has vectors that are independent of its facing. If you accumulate a velocity of 8 in direction A, to slow down, you've got to pivot 180 degrees (to direction D) and apply thrust in the opposite direction. It's a good match for how Earth Alliance ships moved in Babylon 5 and how fighters moved in nuBSG.'

For AV:T, it's not quite as spelled out (to me):

'AV:T was published first, and is space combat with real physics. By real physics, I don't mean "Oh, it has vector movement." I mean "Oh, it has vector movement with segmented continuous acceleration over time, fuel tracking that uses the rocket equation, and thrust that increases as your ship's mass decreases from spending fuel, as well as pilot-perspective orbital mechanics."'

So, is the difference between Mode 2 and Mode 3 simply one of detail? I.e., segmented continuous acceleration, fuel tracking, & c. Or is it something more than that?

Thanks,

Geoff


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 Post subject: Re: AV:T or SS?
PostPosted: Fri Nov 15, 2013 7:21 pm 
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Joined: Thu Sep 08, 2005 10:00 am
Posts: 5095
Location: Milwaukee, WI
Geoffrey Gilbert wrote:
'AV:T was published first, and is space combat with real physics. By real physics, I don't mean "Oh, it has vector movement." I mean "Oh, it has vector movement with segmented continuous acceleration over time, fuel tracking that uses the rocket equation, and thrust that increases as your ship's mass decreases from spending fuel, as well as pilot-perspective orbital mechanics."'

So, is the difference between Mode 2 and Mode 3 simply one of detail? I.e., segmented continuous acceleration, fuel tracking, & c. Or is it something more than that?

Thanks,

Geoff


Mode 3 means that ships obey all three of Newton's Laws. Ships have reaction mass, and as they apply thrust, that reaction mass gets expended. As it gets expended, the ship gets lighter, which means that they have a little more "gas in the tank" on empty tanks, and they have higher thrust as the tank gets empty.

AV:T is more detailed with segmented movement. It's not the same game as SS, though it has some elements (the AVID) in common.

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