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 Post subject: Conquer The Galaxy In Your Spare Time!
PostPosted: Sun Nov 01, 2015 3:11 pm 
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Joined: Thu Sep 08, 2005 10:00 am
Posts: 5095
Location: Milwaukee, WI
I'll be starting a second Stars at War playtest on the 20th of November, using Roll20 to handle the shared map and counters. This is some of the early setup.

Image

If there's enough interest to run two Stars at War playtests (8 players total...) I'll be more than happy to run more than one game. It would help a lot of any additional groups past the first agreed on a game engine for the tactical battles and had a group of people willing to play them to resolve them. It's not essential - I'll also be generating "generic ship stats" for the Dice Driven Abstract Combat System in the Stars at War rules. That game engine does not need to be Squadron Strike, but it will require some house rules for FTL levels (3 required by this map) and fleet endurance levels (used by the campaign engine).

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Ken Burnside
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Ad Astra Games


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